- #Europa universalis 5 mods mod#
- #Europa universalis 5 mods mods#
- #Europa universalis 5 mods download#
Its attempt to represent world history up to 1865 led to some interesting compromises – for instance, the province map of North America was reconfigured to represent modern US state borders, which looks decidedly out of place inhabited by, say, the Apaches in the 1400s. As with M&T, though, this provincial bloat means the game tends to stutter, even at slower speeds. The map is clean, attractive and usable – it adds “only” 700 new provinces, as compared to MEIOU & Taxes’ nearly 1000. It doesn’t have pretensions of total accuracy like MEIOU & Taxes, and the expanded history gives lots of new options for fun starts. Included is dynamic province and country history for all those years, meaning you can play the American Civil War (as seen above).
#Europa universalis 5 mods mod#
Veritas et Fortitudo (herafter VeF)’s main claim to fame – besides being “the overhaul mod that won’t choke your computer” – is a timeline extension of several hundred years, covering 1309 through to 1865.
#Europa universalis 5 mods mods#
VERITAS ET FORTITUDOĪnother common move for Paradox mods is to extend the timeline – make the game last longer, giving the player more time to construct the perfect empire. The existence of MEIOU and Taxes is a good thing, but it’s not really worth recommending, even if it did perform smoothly. You have to admire the sheer amount of work they put in – particularly in areas that were underutilized by the vanilla game – but there is such a thing as going too far, or missing the forest for the trees. Someone appears to have run all the flags through a sepia-tone filter in Photoshop (presumably to remind you that this is a Historical Game and all these flags are Old). Is it really necessary for Australia and New Guinea to have triple or quadruple their normal number of provinces? For Albania to be five, instead of the singular province of vanilla EU4? (Apparently, they’ve been removed from standard M&T for “performance reasons”.)Ĭhanges for their own sake are rife.
#Europa universalis 5 mods download#
Unfortunately, M&T has actually cut other vanilla gameplay elements – M&T players interested in a North American game have to download a separate submod for those natives to even be included. Southeast Asia is greatly improved as well. South and Central America, in particular, turned from boring backwaters into exciting starts for players, with plenty to do. To be fair, the M&T team, with their broad mandate of “add everything”, definitely improved areas neglected by Paradox. The game is quite a bit slower than vanilla, and it’s almost impossible to remain stable enough for multiplayer to be a viable possibility. With all those new provinces, countries, mechanics – new everything – the M&T team put Paradox’s Clausewitz engine under heavy strain. Unfortunately, this ethos – one of slavish devotion to historical accuracy to the detriment of gameplay – is perpetuated throughout the mod. It chokes and lags a little just looking around on the “country select” screen. Contiguous provinces aren’t just more attractive, they’re necessary for the game to work properly. It, like the rest of the European map, conforms to feudal law and historical holdings, but makes little sense within the context of EU4. Note the green splotches, for example – that’s a single province, composed of exclaves within and around several others. The above is a screenshot of the area around the modern Franco-German border, using M&T’s map. Its bizarre name is the result of combining the teams behind two EUIII megamods, MEIOU and Death & Taxes. The main M&T thread proudly boasts of its “970 new provinces and 450 new nations”, with a huge emphasis on historical accuracy. The end result of such a focus is this: MEIOU and Taxes (hereafter M&T) is most expansive and popular EU4 mod. Two of these mods grew to such size and popularity that they have their own subforums on the official Paradox message board: MEIOU and Taxes and Veritas et Fortitudo. There are, of course, other mods worth playing, such as Occultis Orbis Terrestre and various smaller alterations. Still, a great deal of work is out there, and a bigger map – EU4 expands from CK2’s Europe to the entire planet – breeds bigger ambitions. Ck3 formable nations.Paradox Entertainment released Europa Universalis IV last year, so it consequently suffers from a smaller mod selection as compared to Crusader Kings 2.